Sasha Talks Tech
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The Mass Effect series is legendary among gamers. Back when the original trilogy was released at the beginning of the decade, fans fawned over the incredible graphics and the wonderful storytelling. It really felt as if you were in another world, and the developer behind the game, Bioware, proved its caliber.
Fast-forward six years, and we’ve got a new Mass Effect game. But given the hype and the fact that a lot of new people are working on the game who didn’t work on the original, is it any good?
When Mass Effect Andromeda was showcased back at E3 in 2015, many people’s jaws dropped. It looked as if we would get a game that was moody, exciting and dangerous, with all the new bells and whistles that accompany modern titles in 2017. It was a dream come true. This game would be like the Witcher 3 but set in the futuristic Mass Effect universe. Finally, the ability to seamlessly travel between planets and star systems would be possible, thanks to improvements in graphics hardware. It was a perfect storm of gaming bliss.
But as the reviews started to trick out, things didn’t look so good. The very first thing that people noticed were some rather strange facial ticks that the characters appeared to have developed. Far from their emotions adding to the storyline, they seemed to jar with it and not make any sense. No matter how good your gaming mouse or graphics card, nothing can make up for the fact that this aspect of the game lacks polish. Gamers had demanded that Mass Effect Andromeda have all of the good aspects of modern games, and none of the bad. But in today’s market, gamers have come to expect publishers pushing half-finished games out of the door early to coincide with their marketing schedule. Mass Effect Andromeda, the sequel to a Bioware classic and one of the most anticipated games of the year, appears to have fallen foul of the same issue.
The community is already complaining about the poor quality of the character animations. It’s just not acceptable that at AAA titles like this have so many glitches. And yet, we’ve seen this sort of thing time and time again from games backed by EA. (Star Wars Battlefront and Battlefield 4 are both good examples).
The Storytelling Is Boring
Graphical glitches can be patched. But what can’t be patched is the storytelling, since it’s so intimately wound up in the rest of the game. Bioware have always been great storytellers. But something has gone horribly wrong in the Mass Effect Andromeda universe. Rather than letting their imaginations run wild in a new galaxy, the writers behind this game have fallen back and relied on cliche and wooden characters. Rather than drawing you in, the interactions you have with other characters, especially early on in the game are boring. There’s no depth here.
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